/* * Copyright 2014 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ @class ZXAztecToken, ZXBitArray, ZXByteArray; /** * State represents all information about a sequence necessary to generate the current output. * Note that a state is immutable. */ @interface ZXAztecState : NSObject // The current mode of the encoding (or the mode to which we'll return if // we're in Binary Shift mode. @property (nonatomic, assign, readonly) int mode; // The list of tokens that we output. If we are in Binary Shift mode, this // token list does *not* yet included the token for those bytes @property (nonatomic, strong, readonly) ZXAztecToken *token; // If non-zero, the number of most recent bytes that should be output // in Binary Shift mode. @property (nonatomic, assign, readonly) int binaryShiftByteCount; // The total number of bits generated (including Binary Shift). @property (nonatomic, assign, readonly) int bitCount; - (id)initWithToken:(ZXAztecToken *)token mode:(int)mode binaryBytes:(int)binaryBytes bitCount:(int)bitCount; + (ZXAztecState *)initialState; - (ZXAztecState *)latchAndAppend:(int)mode value:(int)value; - (ZXAztecState *)shiftAndAppend:(int)mode value:(int)value; - (ZXAztecState *)addBinaryShiftChar:(int)index; - (ZXAztecState *)endBinaryShift:(int)index; - (BOOL)isBetterThanOrEqualTo:(ZXAztecState *)other; - (ZXBitArray *)toBitArray:(ZXByteArray *)text; @end