/* * Copyright 2012 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #import "ZXBinarizer.h" @class ZXBitArray, ZXBitMatrix, ZXLuminanceSource; /** * This Binarizer implementation uses the old ZXing global histogram approach. It is suitable * for low-end mobile devices which don't have enough CPU or memory to use a local thresholding * algorithm. However, because it picks a global black point, it cannot handle difficult shadows * and gradients. * * Faster mobile devices and all desktop applications should probably use ZXHybridBinarizer instead. */ @interface ZXGlobalHistogramBinarizer : ZXBinarizer // Applies simple sharpening to the row data to improve performance of the 1D Readers. - (ZXBitArray *)blackRow:(int)y row:(ZXBitArray *)row error:(NSError **)error; // Does not sharpen the data, as this call is intended to only be used by 2D Readers. - (ZXBinarizer *)createBinarizer:(ZXLuminanceSource *)source; @end