/* * Copyright 2012 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #import "ZXPerspectiveTransform.h" @interface ZXPerspectiveTransform () @property (nonatomic, assign, readonly) float a11; @property (nonatomic, assign, readonly) float a12; @property (nonatomic, assign, readonly) float a13; @property (nonatomic, assign, readonly) float a21; @property (nonatomic, assign, readonly) float a22; @property (nonatomic, assign, readonly) float a23; @property (nonatomic, assign, readonly) float a31; @property (nonatomic, assign, readonly) float a32; @property (nonatomic, assign, readonly) float a33; @end @implementation ZXPerspectiveTransform - (id)initWithA11:(float)a11 a21:(float)a21 a31:(float)a31 a12:(float)a12 a22:(float)a22 a32:(float)a32 a13:(float)a13 a23:(float)a23 a33:(float)a33 { if (self = [super init]) { _a11 = a11; _a12 = a12; _a13 = a13; _a21 = a21; _a22 = a22; _a23 = a23; _a31 = a31; _a32 = a32; _a33 = a33; } return self; } + (ZXPerspectiveTransform *)quadrilateralToQuadrilateral:(float)x0 y0:(float)y0 x1:(float)x1 y1:(float)y1 x2:(float)x2 y2:(float)y2 x3:(float)x3 y3:(float)y3 x0p:(float)x0p y0p:(float)y0p x1p:(float)x1p y1p:(float)y1p x2p:(float)x2p y2p:(float)y2p x3p:(float)x3p y3p:(float)y3p { ZXPerspectiveTransform *qToS = [self quadrilateralToSquare:x0 y0:y0 x1:x1 y1:y1 x2:x2 y2:y2 x3:x3 y3:y3]; ZXPerspectiveTransform *sToQ = [self squareToQuadrilateral:x0p y0:y0p x1:x1p y1:y1p x2:x2p y2:y2p x3:x3p y3:y3p]; return [sToQ times:qToS]; } - (void)transformPoints:(float *)points pointsLen:(int)pointsLen { int max = pointsLen; for (int i = 0; i < max; i += 2) { float x = points[i]; float y = points[i + 1]; float denominator = self.a13 * x + self.a23 * y + self.a33; points[i] = (self.a11 * x + self.a21 * y + self.a31) / denominator; points[i + 1] = (self.a12 * x + self.a22 * y + self.a32) / denominator; } } /** * Convenience method, not optimized for performance. */ - (void)transformPoints:(float *)xValues yValues:(float *)yValues pointsLen:(int)pointsLen { int n = pointsLen; for (int i = 0; i < n; i ++) { float x = xValues[i]; float y = yValues[i]; float denominator = self.a13 * x + self.a23 * y + self.a33; xValues[i] = (self.a11 * x + self.a21 * y + self.a31) / denominator; yValues[i] = (self.a12 * x + self.a22 * y + self.a32) / denominator; } } + (ZXPerspectiveTransform *)squareToQuadrilateral:(float)x0 y0:(float)y0 x1:(float)x1 y1:(float)y1 x2:(float)x2 y2:(float)y2 x3:(float)x3 y3:(float)y3 { float dx3 = x0 - x1 + x2 - x3; float dy3 = y0 - y1 + y2 - y3; if (dx3 == 0.0f && dy3 == 0.0f) { // Affine return [[ZXPerspectiveTransform alloc] initWithA11:x1 - x0 a21:x2 - x1 a31:x0 a12:y1 - y0 a22:y2 - y1 a32:y0 a13:0.0f a23:0.0f a33:1.0f]; } else { float dx1 = x1 - x2; float dx2 = x3 - x2; float dy1 = y1 - y2; float dy2 = y3 - y2; float denominator = dx1 * dy2 - dx2 * dy1; float a13 = (dx3 * dy2 - dx2 * dy3) / denominator; float a23 = (dx1 * dy3 - dx3 * dy1) / denominator; return [[ZXPerspectiveTransform alloc] initWithA11:x1 - x0 + a13 * x1 a21:x3 - x0 + a23 * x3 a31:x0 a12:y1 - y0 + a13 * y1 a22:y3 - y0 + a23 * y3 a32:y0 a13:a13 a23:a23 a33:1.0f]; } } + (ZXPerspectiveTransform *)quadrilateralToSquare:(float)x0 y0:(float)y0 x1:(float)x1 y1:(float)y1 x2:(float)x2 y2:(float)y2 x3:(float)x3 y3:(float)y3 { return [[self squareToQuadrilateral:x0 y0:y0 x1:x1 y1:y1 x2:x2 y2:y2 x3:x3 y3:y3] buildAdjoint]; } - (ZXPerspectiveTransform *)buildAdjoint { return [[ZXPerspectiveTransform alloc] initWithA11:self.a22 * self.a33 - self.a23 * self.a32 a21:self.a23 * self.a31 - self.a21 * self.a33 a31:self.a21 * self.a32 - self.a22 * self.a31 a12:self.a13 * self.a32 - self.a12 * self.a33 a22:self.a11 * self.a33 - self.a13 * self.a31 a32:self.a12 * self.a31 - self.a11 * self.a32 a13:self.a12 * self.a23 - self.a13 * self.a22 a23:self.a13 * self.a21 - self.a11 * self.a23 a33:self.a11 * self.a22 - self.a12 * self.a21]; } - (ZXPerspectiveTransform *)times:(ZXPerspectiveTransform *)other { return [[ZXPerspectiveTransform alloc] initWithA11:self.a11 * other.a11 + self.a21 * other.a12 + self.a31 * other.a13 a21:self.a11 * other.a21 + self.a21 * other.a22 + self.a31 * other.a23 a31:self.a11 * other.a31 + self.a21 * other.a32 + self.a31 * other.a33 a12:self.a12 * other.a11 + self.a22 * other.a12 + self.a32 * other.a13 a22:self.a12 * other.a21 + self.a22 * other.a22 + self.a32 * other.a23 a32:self.a12 * other.a31 + self.a22 * other.a32 + self.a32 * other.a33 a13:self.a13 * other.a11 + self.a23 * other.a12 + self.a33 * other.a13 a23:self.a13 * other.a21 + self.a23 * other.a22 + self.a33 * other.a23 a33:self.a13 * other.a31 + self.a23 * other.a32 + self.a33 * other.a33]; } @end