/* * Copyright 2012 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #import "ZXByteArray.h" #import "ZXRGBLuminanceSource.h" @interface ZXRGBLuminanceSource () @property (nonatomic, strong, readonly) ZXByteArray *luminances; @property (nonatomic, assign, readonly) int dataWidth; @property (nonatomic, assign, readonly) int dataHeight; @property (nonatomic, assign, readonly) int left; @property (nonatomic, assign, readonly) int top; @end @implementation ZXRGBLuminanceSource - (id)initWithWidth:(int)width height:(int)height pixels:(int *)pixels pixelsLen:(int)pixelsLen { if (self = [super initWithWidth:width height:height]) { _dataWidth = width; _dataHeight = height; _left = 0; _top = 0; // In order to measure pure decoding speed, we convert the entire image to a greyscale array // up front, which is the same as the Y channel of the YUVLuminanceSource in the real app. _luminances = [[ZXByteArray alloc] initWithLength:width * height]; for (int y = 0; y < height; y++) { int offset = y * width; for (int x = 0; x < width; x++) { int pixel = pixels[offset + x]; int r = (pixel >> 16) & 0xff; int g = (pixel >> 8) & 0xff; int b = pixel & 0xff; if (r == g && g == b) { // Image is already greyscale, so pick any channel. _luminances.array[offset + x] = (int8_t) r; } else { // Calculate luminance cheaply, favoring green. _luminances.array[offset + x] = (int8_t) ((r + g + g + b) / 4); } } } } return self; } - (id)initWithPixels:(ZXByteArray *)pixels dataWidth:(int)dataWidth dataHeight:(int)dataHeight left:(int)left top:(int)top width:(int)width height:(int)height { if (self = [super initWithWidth:width height:height]) { if (left + self.width > dataWidth || top + self.height > dataHeight) { [NSException raise:NSInvalidArgumentException format:@"Crop rectangle does not fit within image data."]; } _luminances = pixels; _dataWidth = dataWidth; _dataHeight = dataHeight; _left = left; _top = top; } return self; } - (ZXByteArray *)rowAtY:(int)y row:(ZXByteArray *)row { if (y < 0 || y >= self.height) { [NSException raise:NSInvalidArgumentException format:@"Requested row is outside the image: %d", y]; } int width = self.width; if (!row || row.length < width) { row = [[ZXByteArray alloc] initWithLength:width]; } int offset = (y + self.top) * self.dataWidth + self.left; memcpy(row.array, self.luminances.array + offset, self.width * sizeof(int8_t)); return row; } - (ZXByteArray *)matrix { int width = self.width; int height = self.height; // If the caller asks for the entire underlying image, save the copy and give them the // original data. The docs specifically warn that result.length must be ignored. if (width == self.dataWidth && height == self.dataHeight) { return self.luminances; } int area = self.width * self.height; ZXByteArray *matrix = [[ZXByteArray alloc] initWithLength:area]; int inputOffset = self.top * self.dataWidth + self.left; // If the width matches the full width of the underlying data, perform a single copy. if (self.width == self.dataWidth) { memcpy(matrix.array, self.luminances.array + inputOffset, (area - inputOffset) * sizeof(int8_t)); return matrix; } // Otherwise copy one cropped row at a time. for (int y = 0; y < self.height; y++) { int outputOffset = y * self.width; memcpy(matrix.array + outputOffset, self.luminances.array + inputOffset, self.width * sizeof(int8_t)); inputOffset += self.dataWidth; } return matrix; } - (BOOL)cropSupported { return YES; } - (ZXLuminanceSource *)crop:(int)left top:(int)top width:(int)width height:(int)height { return [[[self class] alloc] initWithPixels:self.luminances dataWidth:self.dataWidth dataHeight:self.dataHeight left:self.left + left top:self.top + top width:width height:height]; } @end