/* * Copyright 2013 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #import "ZXAztecCode.h" #import "ZXAztecEncoder.h" #import "ZXAztecWriter.h" #import "ZXBitMatrix.h" #import "ZXByteArray.h" #import "ZXEncodeHints.h" const NSStringEncoding ZX_AZTEC_DEFAULT_ENCODING = NSISOLatin1StringEncoding; @implementation ZXAztecWriter - (ZXBitMatrix *)encode:(NSString *)contents format:(ZXBarcodeFormat)format width:(int)width height:(int)height error:(NSError **)error { return [self encode:contents format:format width:width height:height hints:nil error:error]; } - (ZXBitMatrix *)encode:(NSString *)contents format:(ZXBarcodeFormat)format width:(int)width height:(int)height hints:(ZXEncodeHints *)hints error:(NSError **)error { NSStringEncoding encoding = hints.encoding; NSNumber *eccPercent = hints.errorCorrectionPercent; NSNumber *layers = hints.aztecLayers; return [self encode:contents format:format width:width height:height encoding:encoding == 0 ? ZX_AZTEC_DEFAULT_ENCODING : encoding eccPercent:eccPercent == nil ? ZX_AZTEC_DEFAULT_EC_PERCENT : [eccPercent intValue] layers:layers == nil ? ZX_AZTEC_DEFAULT_LAYERS : [layers intValue]]; } - (ZXBitMatrix *)encode:(NSString *)contents format:(ZXBarcodeFormat)format width:(int)width height:(int)height encoding:(NSStringEncoding)encoding eccPercent:(int)eccPercent layers:(int)layers { if (format != kBarcodeFormatAztec) { @throw [NSException exceptionWithName:NSInvalidArgumentException reason:[NSString stringWithFormat:@"Can only encode kBarcodeFormatAztec (%d), but got %d", kBarcodeFormatAztec, format] userInfo:nil]; } NSData *data = [contents dataUsingEncoding:encoding]; ZXByteArray *bytes = [[ZXByteArray alloc] initWithLength:(unsigned int)[data length]]; memcpy(bytes.array, [data bytes], bytes.length * sizeof(int8_t)); ZXAztecCode *aztec = [ZXAztecEncoder encode:bytes minECCPercent:eccPercent userSpecifiedLayers:layers]; return [self renderResult:aztec width:width height:height]; } - (ZXBitMatrix *)renderResult:(ZXAztecCode *)aztec width:(int)width height:(int)height { ZXBitMatrix *input = aztec.matrix; if (!input) { return nil; } int inputWidth = input.width; int inputHeight = input.height; int outputWidth = MAX(width, inputWidth); int outputHeight = MAX(height, inputHeight); int multiple = MIN(outputWidth / inputWidth, outputHeight / inputHeight); int leftPadding = (outputWidth - (inputWidth * multiple)) / 2; int topPadding = (outputHeight - (inputHeight * multiple)) / 2; ZXBitMatrix *output = [[ZXBitMatrix alloc] initWithWidth:outputWidth height:outputHeight]; for (int inputY = 0, outputY = topPadding; inputY < inputHeight; inputY++, outputY += multiple) { // Write the contents of this row of the barcode for (int inputX = 0, outputX = leftPadding; inputX < inputWidth; inputX++, outputX += multiple) { if ([input getX:inputX y:inputY]) { [output setRegionAtLeft:outputX top:outputY width:multiple height:multiple]; } } } return output; } @end