/* * Copyright 2014 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ extern NSArray *ZX_AZTEC_MODE_NAMES; extern const int ZX_AZTEC_MODE_UPPER; extern const int ZX_AZTEC_MODE_LOWER; extern const int ZX_AZTEC_MODE_DIGIT; extern const int ZX_AZTEC_MODE_MIXED; extern const int ZX_AZTEC_MODE_PUNCT; extern const int ZX_AZTEC_LATCH_TABLE[][5]; #define ZX_AZTEC_SHIFT_TABLE_SIZE 6 extern int ZX_AZTEC_SHIFT_TABLE[ZX_AZTEC_SHIFT_TABLE_SIZE][ZX_AZTEC_SHIFT_TABLE_SIZE]; @class ZXBitArray, ZXByteArray; /** * This produces nearly optimal encodings of text into the first-level of * encoding used by Aztec code. * * It uses a dynamic algorithm. For each prefix of the string, it determines * a set of encodings that could lead to this prefix. We repeatedly add a * character and generate a new set of optimal encodings until we have read * through the entire input. */ @interface ZXAztecHighLevelEncoder : NSObject - (id)initWithText:(ZXByteArray *)text; /** * Convert the text represented by this High Level Encoder into a BitArray. */ - (ZXBitArray *)encode; @end