/* * Copyright 2012 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #import "ZXMathUtils.h" @implementation ZXMathUtils + (int)round:(float)d { return (int) (d + (d < 0.0f ? -0.5f : 0.5f)); } + (float)distance:(float)aX aY:(float)aY bX:(float)bX bY:(float)bY { float xDiff = aX - bX; float yDiff = aY - bY; return sqrtf(xDiff * xDiff + yDiff * yDiff); } + (float)distanceInt:(int)aX aY:(int)aY bX:(int)bX bY:(int)bY { int xDiff = aX - bX; int yDiff = aY - bY; return sqrtf(xDiff * xDiff + yDiff * yDiff); } @end