/* * Copyright 2012 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #import #import "ZXBitArray.h" #import "ZXBitMatrix.h" #import "ZXLuminanceSource.h" /** * This class hierarchy provides a set of methods to convert luminance data to 1 bit data. * It allows the algorithm to vary polymorphically, for example allowing a very expensive * thresholding technique for servers and a fast one for mobile. It also permits the implementation * to vary, e.g. a JNI version for Android and a Java fallback version for other platforms. */ @interface ZXBinarizer : NSObject @property (nonatomic, strong, readonly) ZXLuminanceSource *luminanceSource; @property (nonatomic, assign, readonly) int width; @property (nonatomic, assign, readonly) int height; - (id)initWithSource:(ZXLuminanceSource *)source; + (id)binarizerWithSource:(ZXLuminanceSource *)source; /** * Converts one row of luminance data to 1 bit data. May actually do the conversion, or return * cached data. Callers should assume this method is expensive and call it as seldom as possible. * This method is intended for decoding 1D barcodes and may choose to apply sharpening. * For callers which only examine one row of pixels at a time, the same BitArray should be reused * and passed in with each call for performance. However it is legal to keep more than one row * at a time if needed. * * @param y The row to fetch, 0 <= y < bitmap height. * @param row An optional preallocated array. If null or too small, it will be ignored. * If used, the Binarizer will call ZXBitArray clear. Always use the returned object. * @return The array of bits for this row (true means black). */ - (ZXBitArray *)blackRow:(int)y row:(ZXBitArray *)row error:(NSError **)error; /** * Converts a 2D array of luminance data to 1 bit data. As above, assume this method is expensive * and do not call it repeatedly. This method is intended for decoding 2D barcodes and may or * may not apply sharpening. Therefore, a row from this matrix may not be identical to one * fetched using getBlackRow(), so don't mix and match between them. * * @return The 2D array of bits for the image (true means black). */ - (ZXBitMatrix *)blackMatrixWithError:(NSError **)error; /** * Creates a new object with the same type as this Binarizer implementation, but with pristine * state. This is needed because Binarizer implementations may be stateful, e.g. keeping a cache * of 1 bit data. See Effective Java for why we can't use Java's clone() method. * * @param source The LuminanceSource this Binarizer will operate on. * @return A new concrete Binarizer implementation object. */ - (ZXBinarizer *)createBinarizer:(ZXLuminanceSource *)source; - (CGImageRef)createImage CF_RETURNS_RETAINED; @end