/* * Copyright 2013 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #import "ZXBitMatrix.h" #import "ZXByteMatrix.h" #import "ZXDataMatrixDefaultPlacement.h" #import "ZXDataMatrixErrorCorrection.h" #import "ZXDataMatrixHighLevelEncoder.h" #import "ZXDataMatrixSymbolInfo.h" #import "ZXDataMatrixWriter.h" #import "ZXDimension.h" #import "ZXEncodeHints.h" @implementation ZXDataMatrixWriter - (ZXBitMatrix *)encode:(NSString *)contents format:(ZXBarcodeFormat)format width:(int)width height:(int)height error:(NSError **)error { return [self encode:contents format:format width:width height:height hints:nil error:error]; } - (ZXBitMatrix *)encode:(NSString *)contents format:(ZXBarcodeFormat)format width:(int)width height:(int)height hints:(ZXEncodeHints *)hints error:(NSError **)error { if (contents.length == 0) { [NSException raise:NSInvalidArgumentException format:@"Found empty contents"]; } if (format != kBarcodeFormatDataMatrix) { [NSException raise:NSInvalidArgumentException format:@"Can only encode kBarcodeFormatDataMatrix"]; } if (width < 0 || height < 0) { [NSException raise:NSInvalidArgumentException format:@"Requested dimensions are too small: %dx%d", width, height]; } // Try to get force shape & min / max size ZXDataMatrixSymbolShapeHint shape = ZXDataMatrixSymbolShapeHintForceNone; ZXDimension *minSize = nil; ZXDimension *maxSize = nil; if (hints != nil) { shape = hints.dataMatrixShape; #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wdeprecated-declarations" ZXDimension *requestedMinSize = hints.minSize; #pragma GCC diagnostic pop if (requestedMinSize != nil) { minSize = requestedMinSize; } #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wdeprecated-declarations" ZXDimension *requestedMaxSize = hints.maxSize; #pragma GCC diagnostic pop if (requestedMaxSize != nil) { maxSize = requestedMaxSize; } } //1. step: Data encodation NSString *encoded = [ZXDataMatrixHighLevelEncoder encodeHighLevel:contents shape:shape minSize:minSize maxSize:maxSize]; ZXDataMatrixSymbolInfo *symbolInfo = [ZXDataMatrixSymbolInfo lookup:(int)encoded.length shape:shape minSize:minSize maxSize:maxSize fail:YES]; //2. step: ECC generation NSString *codewords = [ZXDataMatrixErrorCorrection encodeECC200:encoded symbolInfo:symbolInfo]; //3. step: Module placement in Matrix ZXDataMatrixDefaultPlacement *placement = [[ZXDataMatrixDefaultPlacement alloc] initWithCodewords:codewords numcols:symbolInfo.symbolDataWidth numrows:symbolInfo.symbolDataHeight]; [placement place]; //4. step: low-level encoding return [self encodeLowLevel:placement symbolInfo:symbolInfo width:width height:height]; } /** * Encode the given symbol info to a bit matrix. * * @param placement The DataMatrix placement. * @param symbolInfo The symbol info to encode. * @return The bit matrix generated. */ - (ZXBitMatrix *)encodeLowLevel:(ZXDataMatrixDefaultPlacement *)placement symbolInfo:(ZXDataMatrixSymbolInfo *)symbolInfo width:(int)width height:(int)height { int symbolWidth = symbolInfo.symbolDataWidth; int symbolHeight = symbolInfo.symbolDataHeight; ZXByteMatrix *matrix = [[ZXByteMatrix alloc] initWithWidth:symbolInfo.symbolWidth height:symbolInfo.symbolHeight]; int matrixY = 0; for (int y = 0; y < symbolHeight; y++) { // Fill the top edge with alternate 0 / 1 int matrixX; if ((y % symbolInfo.matrixHeight) == 0) { matrixX = 0; for (int x = 0; x < symbolInfo.symbolWidth; x++) { [matrix setX:matrixX y:matrixY boolValue:(x % 2) == 0]; matrixX++; } matrixY++; } matrixX = 0; for (int x = 0; x < symbolWidth; x++) { // Fill the right edge with full 1 if ((x % symbolInfo.matrixWidth) == 0) { [matrix setX:matrixX y:matrixY boolValue:YES]; matrixX++; } [matrix setX:matrixX y:matrixY boolValue:[placement bitAtCol:x row:y]]; matrixX++; // Fill the right edge with alternate 0 / 1 if ((x % symbolInfo.matrixWidth) == symbolInfo.matrixWidth - 1) { [matrix setX:matrixX y:matrixY boolValue:(y % 2) == 0]; matrixX++; } } matrixY++; // Fill the bottom edge with full 1 if ((y % symbolInfo.matrixHeight) == symbolInfo.matrixHeight - 1) { matrixX = 0; for (int x = 0; x < symbolInfo.symbolWidth; x++) { [matrix setX:matrixX y:matrixY boolValue:YES]; matrixX++; } matrixY++; } } return [self convertByteMatrixToBitMatrix:matrix width:width height:height]; } /** * Convert the ZXByteMatrix to ZXBitMatrix. * * @param input The input matrix. * @return The output matrix. */ - (ZXBitMatrix *)convertByteMatrixToBitMatrix:(ZXByteMatrix *)input width:(int)width height:(int)height { int inputWidth = input.width; int inputHeight = input.height; int outputWidth = MAX(width, inputWidth); int outputHeight = MAX(height, inputHeight); int multiple = MIN(outputWidth / inputWidth, outputHeight / inputHeight); int leftPadding = (outputWidth - (inputWidth * multiple)) / 2; int topPadding = (outputHeight - (inputHeight * multiple)) / 2; ZXBitMatrix *output = [[ZXBitMatrix alloc] initWithWidth:outputWidth height:outputHeight]; for (int inputY = 0, outputY = topPadding; inputY < inputHeight; inputY++, outputY += multiple) { for (int inputX = 0, outputX = leftPadding; inputX < inputWidth; inputX++, outputX += multiple) { if ([input getX:inputX y:inputY] == 1) { [output setRegionAtLeft:outputX top:outputY width:multiple height:multiple]; } } } return output; } @end