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ZXMathUtils.m 1.0KB

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  1. /*
  2. * Copyright 2012 ZXing authors
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #import "ZXMathUtils.h"
  17. @implementation ZXMathUtils
  18. + (int)round:(float)d {
  19. return (int) (d + (d < 0.0f ? -0.5f : 0.5f));
  20. }
  21. + (float)distance:(float)aX aY:(float)aY bX:(float)bX bY:(float)bY {
  22. float xDiff = aX - bX;
  23. float yDiff = aY - bY;
  24. return sqrtf(xDiff * xDiff + yDiff * yDiff);
  25. }
  26. + (float)distanceInt:(int)aX aY:(int)aY bX:(int)bX bY:(int)bY {
  27. int xDiff = aX - bX;
  28. int yDiff = aY - bY;
  29. return sqrtf(xDiff * xDiff + yDiff * yDiff);
  30. }
  31. @end