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- /*
- * Copyright 2012 ZXing authors
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
- #import "ZXBinarizer.h"
-
- @class ZXBitArray, ZXBitMatrix, ZXLuminanceSource;
-
- /**
- * This Binarizer implementation uses the old ZXing global histogram approach. It is suitable
- * for low-end mobile devices which don't have enough CPU or memory to use a local thresholding
- * algorithm. However, because it picks a global black point, it cannot handle difficult shadows
- * and gradients.
- *
- * Faster mobile devices and all desktop applications should probably use ZXHybridBinarizer instead.
- */
- @interface ZXGlobalHistogramBinarizer : ZXBinarizer
-
- // Applies simple sharpening to the row data to improve performance of the 1D Readers.
- - (ZXBitArray *)blackRow:(int)y row:(ZXBitArray *)row error:(NSError **)error;
-
- // Does not sharpen the data, as this call is intended to only be used by 2D Readers.
- - (ZXBinarizer *)createBinarizer:(ZXLuminanceSource *)source;
-
- @end
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