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- /*
- * Copyright 2012 ZXing authors
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
- #import "ZXMathUtils.h"
-
- @implementation ZXMathUtils
-
- + (int)round:(float)d {
- return (int) (d + (d < 0.0f ? -0.5f : 0.5f));
- }
-
- + (float)distance:(float)aX aY:(float)aY bX:(float)bX bY:(float)bY {
- float xDiff = aX - bX;
- float yDiff = aY - bY;
- return sqrtf(xDiff * xDiff + yDiff * yDiff);
- }
-
- + (float)distanceInt:(int)aX aY:(int)aY bX:(int)bX bY:(int)bY {
- int xDiff = aX - bX;
- int yDiff = aY - bY;
- return sqrtf(xDiff * xDiff + yDiff * yDiff);
- }
-
- @end
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